The Fox Hunt
Kahlia Baultur
First Daughter of the House Baultur
Description:
ABILITY | RATING | SPECIALTIES |
---|---|---|
Agility | 4 | Quickness 2 |
Animal Handling | 3 | Training 1 |
Athletics | 4 | Running 1 |
Awareness | 3 | |
Cunning | 2 | |
Deception | 2 | |
Endurance | 2 | |
Fighting | 4 | Longswords 1, Shields 1 |
Healing | 2 | |
Language | 3 | |
Knowledge | 3 | |
Marksmanship | 3 | Bows 1 |
Persuasion | 2 | |
Status | 3 | Breeding 1 |
Stealth | 2 | |
Survival | 2 | |
Thievery | 2 | |
Warfare | 2 | |
Will | 3 |
Qualities |
---|
Gifted Athlete (Athletics – Run) Convert half of bonus dice (round down, minimum 1) into test dice. |
Danger Sense (Agility) Re-roll all 1s on Initiative tests. |
Attractive (Persuasion) Re-roll a number of 1s equal to half Persuasion rank (minimum one re-roll). |
Blood of the Andals (Fighting) May re-roll one die and take second result. Once per day, add +2 to result of any one test. |
Animal Cohort (Fighting) Whenever shadow cat is nearby, add +1D. Page 213 for Shadowcat stats. Do not need to roll Animal Handling to control shadow cat. If shadowcat dies, lose benefit and Destiny Point invested. |
Honor-Bound (Deception) Must re-roll all 6s and take the second roll. |
Destiny | Virtue | Vice | Wounds |
---|---|---|---|
2 | Monogamous | Avarice | 1 |
Armor | Armor Rating | Armor Penalty | Bulk |
Leather Armor(Soft) | 2 | -1 | 0 |
Weapon | Test Dice | Weapon Damage | Qualities |
---|---|---|---|
Longsword | 4D+1B | 5(Athletics+1) | - |
Buckler | 4D+1B | 2(Athletics-2) | Defensive +1, Off-Hand +1 |
Intrigue defense | Combat defense | Composure | Health |
9 | 10 | 9 | 6 |
Type | Gained | Spent | Notes |
---|---|---|---|
Experience | 21 | 20 | Ath spec: Run (1), AH spec: Train (1) |
Glory | 1 | 1 | +1 Lands (House Baultur) |
Coin | 314 |
Bio:
Description -
Her hair marks the heritage of the Andals with its strawberry blonde color that’s slightly too pretty for how little effort she puts into it. Although she’s often seen wearing simple peasant’s garb when out and about in the forest and field, she’s surprisingly just as comfortable in her well tailored noble’s garb.
History –
She hasn’t accomplished anything of great import, being both 16 and a female instead of a male. It isn’t that she regrets being born a girl – she’s often quicker and more agile than the young men she knows – and it isn’t that she’s a tom boy, it’s just that she’s more interested in physical sport than in indoor activities.
Associates –
Paolo – “best friend” type person
Raif – little brother
Possessions
Weapons & Armor
- Dagger
- Long Sword
- Buckler
- Leather Armor(Soft)
Garb
- Clothes(Peasant)
- Boots (Peasant)
- Noble Garb
Other
- Tent(Pavillion)
- Water Skin
- Backpack
- Flint & Tinder